This is the fight walkthrough because that the paralogue Rumored Nuptials native Fire Emblem: Three dwellings (FETH, FE3H). Review on to find out around map features, what opponents you will certainly encounter, and also tips for winning!

Paralogue: Rumored Nuptials - Overview

forced Units Chapter obtainable accessible until
Dorothea or Ingrid
Victory conditions Defeat problems # that Player units # of adversaries
Rout the foe or acquire Ingrid to the target destination
Byleth, your house leader, Ingrid, or Dorothea falls in battle.

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Goddess Ring (If Dorothea is in your party) Lúin (If Ingrid is in your party)

Paralogue: Rumored Nuptials - Map and Enemies


Rogue (Brigand)Rogue (Thief)
Rogue (Archer)Priest

Merchant (Normal)

Level HP movement course attack Hit Rate an essential Hit assault Speed security Resilience Avoidance selection Weapon Dropped article Battalion Level Endurance Gambit supplies
10 90 8

Merchant (Hard)

Level HP motion class attack Hit Rate critical Hit attack Speed defense Resilience Avoidance selection Weapon Dropped items Battalion Level Endurance Gambit uses
10 97 9


One Rogue Brigand will certainly drop a Prayer Ring, the other a evil one Axe, and also the Rogue monk holds an Antitoxin.

Paralogue: Rumored Nuptials - Chests


Killer Axe (A)

A Killer Axe have the right to be acquired from the chest just listed below the party"s beginning position.

Healing staff (B)

A healing staff have the right to be obtained from the endowment chest ~ above the much right side of the map.

Paralogue: Rumored Nuptials - Map Features


Tiles description
Lava Navigable just by fliers
Crater -20% Mv, -1 Prt. Loss non-fliers for 20% of your HP every turn.
Wasteland Difficult for mounties to travers
Heal Tile+ 1 Prt, 1 Res, +30% HP each rotate for non-fliers


Crater tiles will certainly damage and also hamper the activity of your units.

Paralogue: Rumored Nuptials - Tips and Tricks

Choose a success Condition

There are two means to go about this battle: escorting Ingrid or beating all the enemies. Both choices present your own challenges so think about which is many feasible because that you.

Escorting Ingrid

Take the lower path and ignore the Merchant. Beating the merchant will stop the enemy reinforcements indigenous appearing, yet if your team"s mobility is high enough, girlfriend won"t should bother with the foe reinforcements.

Routing all Enemies

Take the ideal path and immediately loss the Merchant. This will mitigate the variety of units friend will have to take treatment of. This is also the finest victory condition if you want to level up her party members.

Lure adversaries into Craters


Luring enemies into craters will alleviate their defense and also damage castle every rotate as well.

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Paralogue: Rumored Nuptials - ~ the Battle

There are no support boosting dialogues ~ the battle.

Fire Emblem: Three residences - related Links

Go earlier to the Paralogues front Page
War because that the Weak The Forgotten soil of the golden Deer
Rumored Nuptials Sword and also Shield that Seiros Black industry Scheme*
Tales of the Red Canyon Oil and also Water True Chivalry
Death Toll A Cursed Relic* An ocean View
Falling brief of Heaven The mystery Merchant* Dividing the World
Weathervanes that Fodlan Foreign Land and also Sky The face Beneath
Legend that the Lake Darkness in ~ the Earth Forgotten Hero
Insurmountable Eternal Guardian Retribution
The resting Sand Legend The silver- Maiden -

*DLC only