How to transform a hair native The Sims 3 come The Sims 4 Apr 1, 2020 9:17:57 GMT -5SACRIFICIAL likes this
Hello! here is a little tutorial to gets started making hair conversions! This tutorial will certainly not be reflecting you just how to make different colours, LODS or cap chops.What you"ll need:Sims 4 StudioBlender 2.76Blender GEOM pluginS3PEPhotoshop v NVIDIA Texture devices Exporter (or one more image editor compatible with DDS files)Delphy"s Sims 3 load Multi-ExtracterPreparing her resourcesFirstly you of course need your sims 3 package. If the is in a sims3pack format, useDelphy"s Sims 3 load Multi-Extracter to transform it come a package. Open up your package through S3PE. It should look something like this:
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Now you have to export the texture and the mesh. Look because that the assets dubbed _IMG. Push them and find the one that looks like this, right click the name and also press "Save DDS":
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Then click the bottom GEOM file, hold shift and click the height one. Right click them, hover over export and click "to file". Currently you should have an image texture and also some mesh files.Creating the package
Now get in Sims 4 Studio, press CAS, and also put all filters come what her hair is an alleged to be. Now choose a hair to use as a base package. Make certain it"s native the basic game. Press one of the colours and press next.

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Press export at the texture and export it together a dds.
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Editing the textureNow open up your structure in your image editor. Unlock the layer if it"s locked. Push ctrl + a and delete. Currently your picture should be totally blank.
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Go right into the channels tab next to layers and press "Alpha 1". It should look something prefer this:
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Make your colour black and also paint everywhere the canvas so your image is completely black. Now open her sims 3 texture. Press ctrl + a and ctrl + c. This will certainly copy your texture. Now go earlier into her sims 4 texture, push the channel referred to as "RGB" and press ctrl v. It need to look something prefer this:
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Now push ctrl + t. Make sure the chain symbol is dark and readjust the worth of the box to the best of "W" come 50. Make sure whatever in the peak looks favor this now:
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Drag the layer right into the top left corner and press enter. It should look favor this now:
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Go back into your sims 3 texture and go into the alpha channel and copy it. Dough it into the alpha channel the the sims 4 texture and also resize it choose we go in the RGB channel. Girlfriend should obtain something like this:
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Now save the texture together a DDS file. If you usage Photoshop, make sure your exporting setups look favor this:
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Now import it right into sims 4 studio. It should look something favor this:
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Editing the mesh
Go into the mesh tab and export mesh.
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Now open the mesh file in Blender.Find the s4studio_mesh that has actually the cut variety of 002 and hide the other ones.
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Now get in the document tab, import and Sims 3/4 GEOM.
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Choose the biggest GEOM paper of the ones girlfriend exported. It should look something like this:
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Select the sims 4 hair, push G and also move that away. Then press the sims 3 hair, hold transition and push the sims 4 hair and press ctrl + j to sign up with them. Girlfriend should acquire something choose this:
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Now press the bar that claims "Object Mode" and also press "Edit Mode". If the original sims 4 hair isn"t currently highlighted, deselect all, rotate off limit selection to visible and also press b and make a an option around only the sims 4 hair. When you only have the sims 4 hair selected, push x and also vertices. Now choose all. If girlfriend don"t already have photo editor open in another window then open up a brand-new window and also make it into photo editor. Currently open the hair structure there and also select every in the edit mode window. It must look choose this:
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Now in the image editor press a to choose all, then push s come scale, then y, then create 0.5 and also then push enter. Then push s again, then compose 0.5 and press enter. Then relocate the UV map to the height left corner. You might have come play about with it a bit to gain it come look good. Now go earlier into thing mode. It need to look somehing like this:
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Sims 3 hairs room usually a little too huge for sims 4 sims therefore you could need to range it a bit. Currently you must assign weights. Tsminhsims created three exceptional tutorials about it here, hereand here. Once you"re happy with it you deserve to save the blend file, income it into sims 4 studio. Now enter tools, modding and Glass shader (CAS). Additionally make certain that you"ve made every the shadow, specular and normal maps blank.
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Then conserve the package and put that in your mods folder to test.
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As you have the right to see, the the hair sit a bit high top top the forehead, which I"d shot to fix. It likewise has some transparency worries that likewise needs to be fixed. Laracroftfan1 created a tutorial about that here.THIS FOLLOWING part IS indigenous FEEDBACK indigenous MAUVEMORN, do NOT asking ME any kind of QUESTIONS around IT.

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UV_1 map dictates exactly how the mesh will morph throughout body customization in CAS.- open minded rig, make head_2 selectable. If your hair does no go below the neck line, you deserve to use head_2 as source object throughout Data transfer. If it does, make top selectable together well. Select top, in 3d watch press shift D come duplicate, LMB-click to confirm the action. Do the same with head_2. Select head_2.001, Shift-select top.001, join with Ctrl J. Choose the join mesh, move to edit mode, disable Limit choice to visible, push B to activate crate selection, choose the heat of vertices wherein the body and also the head space split. Eliminate doubles v Tools - remove doubles, collection Merge distance to 0,0001. This will protect against a gap in UVs indigenous forming during Data transfer;
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- choose your hair, add brand-new UV map, rename it come uv_1;
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- add Data transfer modifier, select head_2 or the join mesh as resource object, set the rest choose in the pic, apply;
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There might be extending which you can resolve the adhering to way:- move to uv_1 map, switch to modify mode ( TAB), permit sync, move to challenge select;- press B and also select these stretch faces, in 3d view press NUM3, disable Limit selection to visible, press B, organize Shift, and deselect the front component of the head;- disable sync, pick vertical row of vertices ~ above one side, push W and also choose Align X come straighten, push G X and also move them to the various other side.
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Vertex paint dictates i beg your pardon variation(s) of deformer maps the painted area that the mesh will morph according to.this is just how you vertex repaint the mesh, just make certain to repaint it through 007F00Now the hair demands to be retextured and also recoloured and it additionally needs LODS and hat chops. But that"s the basics. Ns hope ns could aid you! have actually fun converting!