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1. Pathetic2. Very poor3. Really mediocre4. Below average5. Average6. Above average7. Good8. Really good9. Excellent10. Outstanding

We were only young, however we construed the console gamings wouldn"t match the arcades. Us didn"t even stop come think around it, we just loved playing this version of Pac-Man because that what it was, a fun variant ~ above the VCS! Not sure if the UK perception to be different, but I don"t remember anyone hating this game, same with Defender.

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As v Donkey Kong (from Coleco) a year later, i remember the vital drubbing the 2600 version received upon release. And I was among them. I took pleasure in the arcade video game like the remainder of the world earlier in 1981, and also with Atari having the ubiquitous civil liberties for the house version (and typically doing a an excellent job overall), what might wrong? Plenty. Ns hated the brand-new scoring plan (e.g., 1 allude instead that 10, 5 instead of 50, etc.). That made it feel like I hadn"t accomplished anything after the video game was over. Likewise I disliked putting an eye top top Pac-Man (maybe Atari didn"t want kids to think Pac-Man was blind?), and that items were renamed -- monsters became ghosts, energizers became power pills, etc. In fact, i remember that so strong was Atari"s "influence," if you will, that after the 2600 variation came out, anyone playing Pac-Man in the arcades were currently referring to the new naming schemes. What additionally made this game awful was the poor color scheme and also headache inducing flickering, not to point out the crude sound sound effects. And also there wasn"t even an effort to have actually the classic theme track to begin the game; it just sounded favor a pair of random notes the didn"t also sound anything prefer a tune.
An absolute travesty ~ above so many levels, and also for me the biggest letdown by far for any kind of home arcade conversion. It"s quite amazing the it looks, sounds, and plays nothing favor the original. Tod Frye has regularly said the didn"t understand why world complained about issues choose the tunnels being on the dorn sides, or that the colour were completely wrong.. And also a dozen other issues... However that had actually he known, the would have fixed them. He additionally claims having actually support because that 2 players used up a most the accessible RAM that had, however that haivng it to be an "essential component of Pac-Man" and also thus refuse to fall it, together if us were talking about a co-op feature like through Warlords. Anyone else would have dropped the 2-player option very early in the dev process, realizing what the limitations were with having actually only 4K. As for the color scheme, look at at all the vault coin-op ports the were done. For Frye come say, "Nobody knew what to be important" is nonsense. Plainly everyone rather knew what to be important, and also the rule weren"t together unclear or unknown as he likes to insurance claim - if you"re law a coin-op conversion, the objective is to COPY the arcade game as carefully as possible. Brad Stewart and Rick Maurer controlled to duplicate almost every aspect of early b&w gamings like Breakout and space Invaders. "No one knew?" anyone knew. Everyone however him, apparently. If the video game was completely b&w (w/o also the use of colored overlays, like Air-Sea fight or Asteroids), then sure, take advantage of the fact the system has color. But to take it a game like Pac-Man and also not just put a fancy background in the but adjust all the colors, when component of the intuitive appeal of many games earlier then to be to check out (primary) colors versus a black color background. Just how come he didn"t put a colored background in his 400/800 Asteroids? most of his VCS games (Pac-Man, SQ FireWorld, Aquaventure, save Mary) have actually awful color schemes. Sorry, however to invest 6 month on a 4K game and also have the look or sound nothing favor the game it"s based on is still just as unforgivable, also 36 year later. He deserve to come up through all the excuses he wants, however Tod go a shit task on it and was plainly not the best person. When he endangered to leaving Atari throughout the advancement unless they offered him more money, Atari should have actually let the walk, and had someone else occupational on the (or contract the end someone else to execute it, which is what they did v Ms. Pac-Man). And where to be Atari"s Marketing v all their play-testing as soon as this video game was turn in? chances are, nobody in Marketing cared just how it looked or played, as lengthy as it had actually the name. Therefore although it"s clear Tod didn"t care around such things, the was far from the only one at Atari.
Man, this video game really took a the majority of Beating up till now. Can"t know it. Surely, that lacks some technological polishing, but I think it"s not half as bad as constantly said.Here in Germany, youngsters couldn"t get in the Arcades and also play the initial Game. Arcades were just for Adults. The just Version of Pac-Man we knew, was this one...and us loved it! we couldn"t compare it to the Arcade-Version, yet even then i wouldn"t to speak it"s gruesome. There room a most 2600-Games v worse Graphics and worse Gameplay. I still play it from Time to Time on more difficult Game-Variations and Difficulty-Settings. I"d say it"s a 7.5 the 10.
For those no aware, this to be not supposed to be a released game by the male who composed the program, it was a proof of concept. Atari wanted to release it automatically so that"s what us got. Tod Frye wanted to clean that up but wasn"t provided the time to do so.
It"s funny, once this come out I had to have it. I also knew the was negative in plenty of ways, but I had actually played it at my friend"s house and also I guess ns bought right into the hype since I had my mom drive me approximately until we found a copy. 3 shop later, i finally uncovered a keep that wasn"t marketed out and also I paid $37.95 because that it (a record for me at the time) in ~ a store ironically referred to as Pay & Save.
Sorry Paul, yet the other males are right. This PacMan sucks, and even in ~ 14 years of age, ns knew it suck then. It seems prefer it to be hastily put together; not a lot of of initiative or thought. Ms and Jr room WAY better using the exact same hardware.
Atari to be seemingly top top a roll v arcade conversions around this time. Berzerk, Phoenix. Then they release this! ns knew you"d never ever expect arcade perfection from the 2600, but I likewise knew it could be done far better than this.Ironically Atari ran anti-Colecovision 5200 ads saying "look exactly how awful pacman is top top the colecovision". It to be their very own pac-man being run with the CV 2600 emulator module!
I remember see this in being played in K-Mart and also thinking that it to be such a disaster. In hind-sight, it really is not a poor game, it just doesn"t look at or sound much like the arcade machine. The is an extremely playable and really only disappointing once you take into consideration that ms Pac-man was so much much better on the very same hardware.

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Unfortunately, this was one of Atari"s failures. They manufactured 14 million units, however there was only 10 million consoles. This led to 4 million cartridges i m sorry didn"t sell. These along with E.T. (which led to Atari losing $536 million and a contributing variable of the video clip game crash the 1983), and also a bunch of stuff they couldn"t sell, ended up crushed and also buried in a new Mexico landfill.
As young kids we did not know that there to be an arcade game in the civilization of the adults referred to as Pac-Man and also how that felt and looked like. For us at period 7 or 8, Pac-Man to be Atari and Atari to be this wood plastic terrific something. So, for me at the very least the 2600er variation is what I consider the just true initial of Pac-Man, this is the true look and feel, the ideal version ever, that is a 10.00
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Screenshots - Pac-Man
Information - Pac-Man
GenreArcade - Pac-ManYear1981ControlsJoystickPublisherAtari (USA)Players1, 2 (alt.)CountryProgrammer(s)Frye, TodMedium FormatNTSCRarity intake Download beat it!SerialCX2646
Other versions v the very same title: 2001 - Uma Odisséia em VídeoArtkaris SoftwareAtari (NZ) / Monaco (Silver)Atari (USA) (Black)Atari (USA) (Black)Atari (USA) (Black / Gray Box)Atari (USA) (2800)Atari (USA) (Black)Atari (USA) (Black)Atari (USA) (Black)Atari ManiaCanal 3 / IntellivisionDactar / MilmarDynacom (Brazil) (Illustrated)Dynacom (Brazil)GenusJogos EletronicosMac video clip GameMegaPolyvoxPromRobbySears (Picture)SupergameTaiwan - Atari 2600Taiwan - BootlegTaiwan - Cooper BlackTaiwan - home Vision StyleTaiwan - OtherTaiwan - OtherTaiwan - SS-0xx SeriesTaiwan - xxx game CartridgeTaiwan - Yellow TitleVGSVideomaniaZirok (2700 Label)ZirokOther versions through a various title: huge MouthComilãoDobiskoFantasminhaFunny GobblerMr. GoblerPac ManPackmanPacmanPukkmenPukmanTutti Frutti