Mario Party

Developers: Hudson Soft, CAProductionPublisher: NintendoPlatform: Nintendo 64Released in JP: December 14, 1998Released in US: February 8, 1999Released in EU: in march 9, 1999Released in AU: march 9, 1999

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This game has unused areas.

You are watching: Mario party title screen

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This game has unused objects.
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This video game has unused modes / minigames.
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This video game has unused graphics.
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This game has unused models.
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This video game has unused music.
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This video game has debugging material.
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This video game has local differences.

This game has a prerelease write-up This video game has a note page

Mario Party is just one of the an initial games that shot to tie real-life friends right into the world of video clip gaming. The success usually relied on whether or no the game"s owners had any type of real-life friends. It"s spawned a large amount of sequels, released greatly on house consoles, yet there have additionally been GBA, DS, 3DS and e-Reader entries for the series.


2 Debug Menu3 Debug Features5 Unused Mini-Games8 Unused Graphics9 Unused Models13 local Differences13.3 Sound Effects

Sub-Pages



Prerelease Info


Notes

Debug Menu


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Debug food selection ListingA complete listing of what is obtainable from the menu.VersionGameshark code
USAD00ECE09 0020800F09F7 0083
JapanD00D0639 0020800EFE57 0083
Europe/AustraliaD00D8B49 0020800FD1E7 0084

Use one of these GameShark codes and also hold L prior to a screen transition to accessibility the debug menu. Keep in mind that the cheat Kong render in the elevator is simply a silhouette v a question note in it, i m sorry may indicate the debug menu was created before the donkey Kong model was finished or before Nintendo and/or Hudson had obtained Rare"s permission come use stated model.

This large list contains every one of the game"s Mini-Games, and also then some. Picking a Mini-Game through A goes to the character select screen. Push Left/Right to choose your character, A to confirm your character, and Start to start the Mini-Game. Also, pushing the R switch changes the game mode. Pressing B goes to a conserve data clear screen.

Pressing Z top top the video game list opens the alternatives menu, where you can collection various player options.


MOTION examine (81)

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This appears to it is in a check room. The camera is in a addressed position and also cannot be moved. In the center of the room over there is a big sunflower in the center (from Coin shower Flower), a slope wherein you deserve to slide down, and also a spinning thing that damages everyone. Additional to the left, connected to the slope, is a connected flight the steps. In ~ the top of the steps and slope there is a bright blue rectangle sitting at the optimal that girlfriend cannot jump onto. At the peak right edge of the room, there is a high tower you have the right to climb increase via the steep in front of the tower, but it isn"t hollow, therefore you autumn right with it as soon as you acquire to the top. At the bottom that the room, there are four different moving blocks v three various values written on them. The smallest is come the best where the dust patch is situated at the bottom ideal corner, and it has the value of "0.5". The second biggest is come the left near the slope and also has the value of "1.5". The 3rd and fourth sized blocks have actually the very same value, however different sizes, and the worth written is "2.5".


This is a strange video game mode. The works comparable to the key game, but there is no board, rather random Mini-Games are played one ~ another. The tally display screen displayed in between the Mini-Games doesn"t otherwise show up anywhere in ~ the game. It appears to usage the same photos that are provided as the elevator in the debug menu, consisting of the "missing" DK render. There room no explanation screens and also no outcomes screen. All kinds of games are selected; 4-player games, 2-vs-2 games, 1-vs-3 games and one-player games. The place of the players is established at random, displayed on the display screen using "MAIN" and "SUB". Pressing B transforms the Mini-Game which will certainly be played, even permitting one to accessibility the dummied out "All or Nothing" Mini-Game in-depth below. This was much more than most likely a debug check of the Mini-Game randomizer which appears at the finish of every turn.


This doesn"t seem come be accessible via Debug Mode, however can only be reached straight by GameShark. After ~ one video game is played, it appears to return to the game no matter what. Otherwise, except for the background gift orange, the is really similar to the arbitrarily Play above.

To warp yourself to this mode, usage the GameShark cheat below. The is recommended to enable this code from the debug food selection or else every character will certainly be Mario.

VersionGameshark code
USA800F09F7 007E
Europe800FD1E7 007F
Japan800EFE57 007E

Start a game on a video game board. If on the board pause the video game with Controller 2 throughout Player 1"s turn and also then with Controller 1 push D-Pad Up, D-Pad Up, D-Pad Down, D-Pad Down, D-Pad Left, D-Pad Right, D-Pad Left, D-Pad Right, B, A. You need to hear Toad to confirm the code was gone into correctly. Currently press C-Left ~ above Controller 2 to open the debug menu. (You have the right to do the same procedures with Controllers 3 and 4 instead of 2 as well.)

The height row denotes the map number and how plenty of turns have passed. The next four rows present each player with how many coins they won in games, how many coins they obtained in total and what spaces lock stepped on and how often, in the order happening, red, blue, 1-player, opportunity Time, mushroom and Bowser.

Below that the video game keeps monitor of how many Mini-Games that each kind were played so far (1-player, 4-player, 1-vs-3 and also 2-vs-2) and also how plenty of stars were acquired.

To the appropriate of that, the video game keeps track of how plenty of times each distinct block has actually appeared, in the bespeak Plus, Minus, Speed, Slow, Warp, and also Event.

The meaning of "KM" is unknown.


The complying with GameShark password will screen a memory usage meter on the screen:

VersionGameshark code
USA810C5972 0001
Europe800CD0A2 0001
Japan810C50B2 0001

The GameShark Code below will draw a frame about the display screen specifying the section of the display safe to use for UI elements.The structure starts 24 pixels from the left side and 16 pixels indigenous the height side the the screen. The framework is 272 pixels large and 208 pixels tall.

VersionGameshark code
Japan810623F0 3000
USA81062850 3000
Europe8106554C 3000

Mario Party support the 64DD because that a feasible game add-on. While the united state version screens a black display when there"s a 64DD attached come the system as a region locking tactic, the Japanese and also European/Australian versions, and USA copy through the brand-new found USA 64DD bios, ACTUALLY acknowledge the 64DD and check for the disk. If it"s the wrong disk, one error will show up in either Japanese, English, French, or German depending on the selected language. Link to the video

Here are all the graphics regarded this black 64DD screen. Notably, it appears that there were error password that might be displayed. This graphics likewise exist in Mario Party 2, though the usability does not.

File NameTile
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This Mini-Game is called いちかばちか (All or Nothing) and also the explanation screen appears to it is in for very early version of possibility Time. Instead of assorted symbols to move stuff in between players, however, according to the unused advice text, the blocks featured Mario and also Bowser marks, and you had to get the Mario mark to success the game. This Mini-Game was likely removed since it depended too much on luck, return it deserve to be accessed via the debug menu and Random Play. As have the right to be expected, you room taken to the final version of opportunity Time after ~ leaving this screen, although because of the unusual method of access, that is susceptible to freeze if two players room meant to appear on-screen. This Mini-Game can be accessed through the GameShark code 810ED5DE 0001.


Called ツールドマリオ (Tour de Mario) in the game, this appears to have actually been a cycling Mini-Game. The preview symbol is a black picture with the text "Now Printing!" ~ above it. There"s also huge Japanese text overlaid across the explanation display that says "under construction." that was simply not finished in time. Strangely, beginning this Mini-Game takes you to Bumper sphere Maze 1. Use the GameShark code 810ED5DE 0030 to accessibility this Mini-Game.


Bungee Jump

In the ROM, one can discover the cable "Bungee Jump". However, the explanation display screen of this Mini-Game cannot be triggered; the game freezes before it appears. That was many likely reduced in the early stages of development. It deserve to be "accessed" with the GameShark code 810ED5DE 0038.

Though the summary has been removed, the advice page and controls have the right to be found within all versions, v the controls even being translated to English. Curiously, the Japanese advice web page uses five lines, while the preferably that deserve to fit in Toad"s post box is four. In addition, words "Coin" is not written in yellow together it is in various other Mini-Game descriptions.

In the USA ROM, the advice is discovered at 0xFDA538 and the controls are found at 0xFDE300.

Controls
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… jump DownStop Fall
AdviceAdvice (Translated)
バンジージャンプのロープはすこし のびるんです。コインのちょっとてまえでボタンをおすといいタイミングでおたからが とれます。The bungee cord have the right to stretch a bit.Press the button when you"re ideal infront of the Coin.If her timing is right, you"ll acquire the treasure!

A game with the same name showed up later in Hudson-developed Sonic Shuffle, though it is unknown if that is related.

Same Game

This Mini-Game is actually fully functional, and can it is in played through the use of a GameShark code. That is a 1-player video game which works just like the actual same Game. The tiles space underneath your character, and you ground-pound to remove sections. If you control to clear all of the tiles, you have the right to grab the treasure chest underneath; otherwise, you need to go through one of the doors, i beg your pardon nets girlfriend a single coin. Use the adhering to GameShark codes for your an ar to pat this game.

VersionGameshark code
USA800F09F7 0006
Japan800FD1E7 0006
Europe800EFE57 0006

An explanation screen doesn"t exist because that this Mini-Game, but a preview symbol was created for it:


Yoshi"s Tongue Meeting

This Mini-Game is partly functional, but obviously still incomplete. Personalities sit atop a Yoshi ~ above the left side (unless you room Yoshi, in which instance you"re simply standing in the same pose without a rider), with a infant Wiggler on their tongues. The tongue extends to the Wiggler"s mother and also you have to unite lock by pushing A in ~ the appropriate moment. As well soon, and they won"t reunite, too late and the baby will kick the mom right into the bush. The music and sounds are all damaged in this Mini-Game, and also there"s debug message which shows whether or no you succeeded. Also, as with Same Game, no explanation display exists. Use the complying with GameShark codes because that your region to play this game.

VersionGameshark code
USA800F09F7 0008
Japan800FD1E7 0008
Europe800EFE57 0008

No Game

The adhering to GameShark password will allow a specifically weird attribute never used everywhere in the game:

VersionGameshark code
USA8004CF47 00038004CF4F 00038004CF57 0003
Japan8004CDC7 00038004CDCF 00038004CDD7 0003
Europe8004F16B 00038004F173 00038004F17B 0003

On the board, as soon as a character"s rotate ends, their Player panel will rotate yellow (a shade not normally used, only red, blue and also green happen naturally). When the revolve ends...

Ripped graphics Screenshot
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...a huge "NO GAME" sign appears, and the game moves on come the next turn, without play a Mini-Game.

Ripped graphics Screenshot
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If it"s the critical turn, a video game OVER will appear on the screen. The board ending will climate play together usual.


Unused Text

Let me display you whereby the critical Star you"re searching for is...This is the last Star‚ so great luck‚ everybody.In the final game, Stars spawn infinitely till the video game is over.

There space (NUMBER) Stars left top top this map‚ so it is in quick about finding them!Possibly concerned the above.

Oh! The results are in! Why, (NAME) and also (NAME) move places.All appropriate now, go ahead and switch.Oh! The outcomes are in! Why, (NAME) and also (NAME) switch places.at least I believed so, however they"re top top the exact same space.It shows up one that the chance Time results offered to switch two players" positions.

Unused Graphics

Character Avatars

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These low quality character graphics, most of which space rips of official artwork indigenous Mario Kart 64, are discovered in the ROM filesystem. Probably they to be used prior to the last graphics to be made.

Character Textures

Unused Used
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An alternating texture for the Shy male pirate in Shy man Says is present, yet isn"t used.

Unused Used
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Slightly different face textures for all the personalities (except Wario) exist.

Chance Time

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Chance Time has 4 crudely made unused textures, which space the numbers zero v three, composed in katakana for zero and hiragana for the others.

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In addition, the "Marks" from once the game was recognized as all or Nothing tho exist.

Unused thing Graphics

A few odd, recolored mushroom graphics exist in details Mini-Game graphic banks and also general graphic directories. As they space the same size together the used coin graphics and there room some Mini-Games that assistance multiple collectibles, it"s possible these were expected to show up during Mini-Games.

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These Star sprites show up in a comparable capacity. When Stars do of course show up in Mario Party, these graphics perform not.

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Finally, a sign with one of the mushroom graphic on it is stored v the comparable used indications in hidden Treasure.

Early Dice Blocks

Graphics exist for a stormy Dice Block that only counts a couple of numbers. These graphics still exist in the next two games.

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The branching route roll that shows up in Bowser"s Magma Mountain shows up to have gone with a couple of revisions.

Unused Font

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The font from Super Mario 64! This font appears, additionally unused, in Mario Party 2.

Unused HUD Elements

There is one assortment that unused graphics group together. Numerous of these have a fancier / flowery appearance.

Mini video game Stadium Results

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Present among the graphics for the Mini video game Stadium results display is this odd-looking Blooper.

Bombs away Reticule

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Bombs Away has actually an unused reticule the was likely used in ~ some allude to display where the cannonballs would"ve landed.

Yellow Jackhammer

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Present amongst the graphics because that Crazy Cutter is an unused yellow jackhammer.

Unused Models

Nintendo 64 Controller


In the same catalog as the Mini-Game explanation graphics is this an easy model that a Nintendo 64 controller, possibly supplied at one suggest to demonstrate the controls.


Test Blocks

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Five blocks with various numbers composed on them. The 0.5, 1.5, and 2.5 number blocks show up in the test map.

Test Objects

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These objects are present in the same magazine as the test map.

Slide

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A slide that"s current in the same catalog as the test map.

Bowser Cannon

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A unused low-poly version of Bowser"s cannon indigenous Wario"s battle Canyon.

Bowser"s Magma mountain Signs

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3D models that the signs found in Bowser"s Magma Mountain. These signs only ever show up as component of the pre-rendered background.

Peach"s date of birth Cake Objects

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These objects appear among the models because that Peach"s date of birth Cake.

Crazy Cutter Objects

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Present among the models because that Crazy Cutter room models for a Coin, a Mushroom, and a Star.

Unused Terrain

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Some unused bumpy terrain.

Unused Room

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An unused wood room.

Mini game Stadium Machine

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Present among the models for the Mini video game Stadium results display is a device that appears to make coins.

Unused Sound


A quick two-note tune likely used for experimentation purposes is the an initial music monitor in the game, and also can occasionally be heard as soon as entering the Debug Menu.

Unused Toad Behaviors


The Mini-Game Slot auto Derby is offered for a final showdown against the typically unplayable Toad during the Mini-Game Island mode. However, if a player"s personality ID is modified to 06 and also the Mini-Game is started outside of that mode, to win will reveal that the game uses "ALL" together the string for Toad"s surname (under typical sequences, the display screen fades out and the string is not shown).

In enhancement to this, if the player making use of Toad sit still long sufficient to it is in bumped turn off the food by an additional player, Toad will certainly exclaim his "Happy" voice clip when falling off. That does no make a similar sound if the wins.


Unused Minigame Rewards

While normally only coins loss from over at the finish of a minigame, 2 unused objects were likewise supposed to autumn which would award two and three coins, respectively. It"s unknown which thing graphics they were an alleged to use yet there"s graphics because that a star and also a 1-up mushroom, look at unused, that occur to enhance the sound impacts used when collecting the unused objects nicely.


Regional Differences

Title Screen

Japanese International
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Region-Specific Unused Music


The track "Move come the Mambo" is provided in the Japanese and also European/Australian versions, yet not in the American version. There room two Mini-Games which use the song, and also their replacement songs are listed below.

Mini-GameSong provided in united state version
Balloon BurstFaster than All
Musical MushroomCoins that the World

GameShark code 800CDAFD 0018 will load "Move to the Mambo" in place of the existing screen"s music.

See more: Guys Putting Numbers On Snapchat, What Do People Mean When They Say “Send Numbers”

Sound Effects

Two that the characters" voice clips have actually been replaced in the US and also European/Australian versions due to religious references. These replacements are preserved in all versions of Mario Party 2. Also, the announcer states "Donkey" instead of "Donkey Kong" in the Japanese version.