Just to chime in, I think that it all counts on the size of the FC. For us, these buffs (running a grade 1, 2, and also 3 on the wheel) would certainly aid us conserve FC points to usage on even more airship barrels and trip credits. We just have a handful of energetic members and are barely able to keep a net acquire of FC points if human being are buying the FC buffs from the quartermaster.Eextremely 3 days you can develop (up to) 3 FC buffs. Assuming you obtain the 3 buffs on the fourth day; it"s a net savings of 9 fc buffs (via FC points) over 12 day. It adds approximately a decent amount over time. I think the the majority of unfortunate facet is the absence of the grade 3 buffs that some human being will want the majority of (I"m looking at you warmth of battle).

You are watching: Heat of battle 3


Reply With Quote
Player
*
Join Date May 2011Posts 1,378CharacterElinchayilani N"jalaWorldZodiarkKey ClassPaladin Lv 52
*

*
Originally Posted by Loony_BoB
*

They"re far from useless. They offer much better stuff. If you have actually a big FC, obtaining those mats is nopoint. Hell, aside from the Deep _____ Clusters, I deserve to farm the rest of the mats myself in little time.I don"t understand about the food buff and all that, because I don"t think the reduced level buffs are worth it either, however our FC constantly has actually Heat of Battle II up and often various other buffs such as gathering/crafting exp or spiritbonding speed, or even lessened rates. As the saying goes: Eexceptionally bit helps.
Reply With Quote
Player
*
Join Date Jun 2014Location GridaniaPosts 1,683CharacterNeri FeralheartWorldFaerieMain ClassPaladin Lv 70
I don"t think it"s as significant of a deal as you"re making it out to be at the endgame. Before that, yeah, it deserve to be tough obtaining the clusters, yet think around it this way. ALL
of the endgame sectors drop Deep Color Clusters. 17&20 drop red, 18&21 drop green, and also 19&22 drop blue. Four rank 50 ships have the right to hit 3 sectors eextremely 4 days. That"s ~6 possibilities per day. The wheels take 3 days to charge and also you deserve to only charge one at a time (I think?), so that"s 18 possibilities to obtain clusters prior to you need them. Each drop offers ~4.5 at a time, so you have to obtain them twice out of those 18 chances. That"s pretty darn excellent odds.

See more: Snakes Physically Manifested In My House Physically On Tumblr

This is a huge boon for little FCs. It doesn"t matter how great or negative the buffs are, obtaining the buffs through Company type of Credits expenses, well, Company type of Credits. The totality point of the Grade 2 and also Grade 3 wheels are that they conserve you Company type of Credits, offsetting the Company type of Credit cost of fuel for airship endeavors. Once you gain to endgame, if your ships are going sluggish enough, you deserve to eke out positive Company kind of Crmodify gains from airship ventures as a result of the Aetherial Wheels.The one point that"s a tiny annoying about the mechanism is that you deserve to just use one wheel eexceptionally 3 days, which suggests just 1/6th of the cost can be counter by wheels. I mean you might have one ship running SC05, SC06, and SC07 repeatedly searching for Deep Color Crystals to make the rank 2 wheels so you deserve to charge among each at a time (I"m assuming the tier 3 stand also allows you charge one level 2 and also one level 3 wheel considering that the tier 2 one does one level 1 and one level 2), yet you"ll acquire loads of garbage items that way as well. If you charge both a 2 and also a 3, then you have the right to virtually halve your company crmodify expenditure on FC Actions.You can not balance these things for the midgame. You have to balance for the endgame. And no one is tright here yet with airships.