Endless Frontier"s depth isn"t endless, but it"s absolutely a few leagues past what you"d expect out that a mobile idle game. And it"s straightforward to get lost in it.
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New players have actually an absolute slew that questions around how to best progress, what they"re even supposed to do, and also which devices they need to be including to their teams. I try to answer few of these inquiries in my team building and unit concerns guide, but there"s tho a lot an ext ground come cover 보다 what"s uncovered there.
This time around I want to touch top top Endless Frontier"s current best units, together with explanations as to what provides them so great compared to various other options. The video game isn"t roll in units best now, therefore it"s no terribly tough to tell which people are over and beyond, yet for new players it"s overwhelming. There"s a lot to pay attention to.
This overview is sorted by race. Every unit is provided with one explanation detailing why it is currently in the peak tier, which functions (support or core) it can competently duty as, its general features, and its "stop point" if leveling together a support. This method you obtain a clean idea the the strengths of these units.
As a side note, the "stop point" is the improvement level at which you need to stop as soon as using a unit together a support, so you don"t rubbish medals top top less crucial stat gains. I enter this a little bit in the unit priorities overview linked over (as fine as making use of medals efficiently), but here the protect against points space simply detailed out.
If you"re trying come decide in between units,I highly recommend spring at your unit skills in-game. You have the right to look in ~ the details of every one of the game"s devices in the unit compendium, situated within the arrowhead at the peak right of the game"s screen.
(As a side note, ns have additionally translated the brand-new Honor Units" skills. These are currently out in Korea yet aren"t out in the international version just yet.)
Best human Units
Of every the units pointed out here, the Valkyrie is more than likely at the peak of the current meta. She have the right to not only hold her very own as a core, but acts as a an effective support providing a totality host of human being unit skills, an AoE (area the effect) shock attached come her regular attack, and also the best buff right now in the game.
The stuns and also all the various other benefits are nice, however the Valkyrie buff itself is the actual icing ~ above the cake because that this unit. The buff grants added attack, activity speed, and also attack speed -- all 3 being incredibly vital stats.
Her spreading the buff on death really seals the deal as a support, together supports never ever live as lengthy as a team"s cores. The stamin of the buff is why you sometimes see Valkyrie top top non-human teams.
Support improvement stop points:300 (Human activity speed)900 (Human an important strike rate)1200 (All units" assault distance)
With units prefer Valkyrie and vapor Punk, it"s not tough to see why human beings are in ~ the optimal of the meta appropriate now. Choose Valkyrie, vapor Punk is experienced as both a core and support many thanks to his AoE stun attacks. As you have the right to see below, his regular attack also has a chance to stun.
What"s various here is that steam Punk appears to it is in geared toward either pure person or human-elf teams. That grants activity speed, assault speed, and also attack range to both races passively, and he has actually some unit skills that advantage all ranged units (though most benefit only humans).
Support enhancement stop points:200 (Human activity speed)500 (Human movement speed)900 (Human attack speed)1200 (Ranged units" assault speed)
The monk is no a really interesting nor solid unit on its own, yet it is the only party healer in the game and also grants a specific function literally any kind of player is happy come have.
The best reason you see priests in practically every high ranking team isn"t because of that unit skill kit or is it she healing capabilities. It"s since she has a possibility to cast God"s Blessing and speed the video game up through 5x every 10 floors because that 2 minutes (based top top accumulation). That is a huge speed increase that will make her runs walk faster, which consequently makes girlfriend accumulate medals faster.
Her unit an abilities are nothing really to compose home around and mostly emphasis on health and defense. It"s all about those God"s Blessing procs.
Support improvement stop point:300 (All units" movement speed)
Best Elf Units
This is one unit that is difficult to say goodbye to when you"ve gotten used come it. She dashes come (and through) enemies, shielding herself because that 99% the both types of damage, and on normal assault throws out extr projectiles, too. It"s an extremely satisfying come watch, and also her mix of damage and survivability is among the best.
Though she is melee and also can only directly attack flying units, the projectiles that come off she standard attacks do hit paris units. That"s an additional plus.
There really is no downside to the knife Dancer, but she misses out on ranged unit-only skills that space such a element component of multi-race teams. She is the only perfect melee core at the moment of writing. In its entirety a great elf core and also support.
Support improvement stop points:200 (Elf movement speed)500 (Melee units" motion speed)1100 (Melee units" assault speed)
Unique creates of CC (crowd control) are always welcome together there space no straight tribe counters (such as seniored elves being immune to blow attacks) and the Druid has actually just that: an AoE damages slow.
This is among the few cores that aren"t particularly suited to the support life as so many of she unit skills are self-only, v one together high together level 1800 being because that herself. That said, she is a an excellent core pack with three potential CC types (slow, knockback, and stun).
Trying to choose in between Druid or sword Dancer for your magic elf core? consider the following:Sword Dancer pushes v stages quicker than any type of other unit in the gameDruid"s triple CC barrage is a lifesaver, but far better suited to PvPDruid is barely suitable as a support, with only its CC standing together a factor to use one together supportSword Dancer misses out on those oh-so-common ranged assault increase unit skills
I personally choose Sword Dancer core due to her stage clear speeds, however a Druid main point backed by sword Dancer support is nothing to sneeze at either.
Support improvement stop points:300 (Elf movement speed)700 (Elf attack speed)
There aren"t a many of great options for elf physics cores, but luckily the Sylphid is together a good one it doesn"t matter. Not just is her base damages high, she brings a stun and a short-lived knock as much as the table.
She doesn"t have actually the CC versatility the Druid does, but the 2 aren"t really contending considering they are different damage types. Furthermore, Sylphid is great for elf-human groups as she grants bonus motion speed and also attack rate to both races and has part unit an abilities that influence ranged devices as protest to just elves.
Why select Sylphid over Hoyden Goku, another an excellent elf physics core? at some point it comes down to Sylphid"s true ranged strike (able to attack air units) and CC. Overall, it"s a much better unit with that in mind.
Support improvement stop points:200 (Elf activity speed)500 (Ranged units" movement speed)
Make no mistake, Alchemist is the best elf assistance unit. The rather may have their services (such as number of unit an abilities benefiting every ranged units), but there is tho no denying the usefulness of the Alchemist together an elf team support -- and it"s not a poor core, either.
If you require a straight example that why this unit outclasses this race"s other supports, watch no more than that is unit details.
The Alchemist not only has two forms of CC, but one of lock is unique and also unblockable (though does no affect large or flying units). Transforming an opponent into a bunny makes them totally defenseless for a short period of time, and its normal attacks are fast enough to relentlessly push enemies back.
If its CC doesn"t convince you, the boost to all units" attack selection and speed have to seal the deal. This is a potent support, yet can be thought about a candidate for magical main point if you don"t have a Druid or knife Dancer.
Support enhancement stop points:200 (Elf movement speed)500 (Elf activity speed)1700 (Ranged units" attack speed)
Best Orc Units
This unit"s freeze capabilities are certainly nice yet the real benefit lies in that distortion, which sends out enemies ago a ways. This is yet one more unique form of CC, i beg your pardon is extremely an useful on any type of unit.
Ice Spirit"s unit skills are geared nearly entirely toward support, but that does not typical you can"t usage it as a core. Its basic stats are lower than the ice Wizard, an additional orc wonder attacker, but its overall strength and also benefits come the team as a entirety are much higher.
Like a same amount that the various other top-tier units, ice Spirit likewise increases the an easy speed that the game on peak of motion speed and attack range for its tribe. There really room no downsides to this unit and it (along through Naga) is the best orc units by a long shot.
Support enhancement stop points:100 (Orc motion speed)300 (Orc movement speed)500 (Orc strike speed)1100 (Ranged units" assault speed)
Any orc team precious its salt is walk to have one -- or multiple -- Nagas and Ice Spirits. Over there is no getting around it.
Naga is conveniently the finest stealth unit in the game, however she does a lot an ext than stealth. Naga has two creates of CC in her toolkit, among which being a sluggish (unblockable) attached to her standard attack. The other traps opponents in an ice prison, holding lock still.
Her stealth is nice great, yet even much better is that the very first hit she would receive from an adversary that detects stealth is dodged. The Wyvern rider dodges together well, yet he find himself below the Naga because of his reduced stats, being a flying unit, and also having only one type of CC.
Naga is likewise decently suited to orc-undead groups thanks come the 4% boost to both races" motion speed, attack speed, and also attack range. Her double CC and stealth makes her a good support and core.
Support enhancement stop points:100 (Orc movement speed)300 (Orc movement speed)1100 (Orc vital strike rate)1200 (All units" attack range)
A pure support, the battle Drummer is a welcome addition to nearly any team as all of its unit an abilities are stat boosts for every race. The only downside to this unit is the it does no attack.
There is not lot to say around the battle Drummer. It"s an amazing support, approving a flat 10% to vital strike rate, 5% to motion speed, and 5% to assault speed because that all units -- and also that"s not also touching the 10% added medal profit it offers or the beautiful unit skills.
A good unit for many teams there is no a doubt.
Support enhancement stop points:300 (All units" strike speed)700 (All units" motion speed)900 (All units" attack range)1700 (All units" motion speed)
Best Undead Units
It"s installation to start with the Lich, due to the fact that he"s more than likely the finest of the undead devices overall. Lich has actually two develops of CC, a reasonable default assault range, and is immune come the Druid"s vine slow.
This unit"s two develops of CC are an AoE paralysis (unblockable) that"s attached to his regular attack as well as a quite big AoE punch attack, both that which room highly an important in battle. The paralyze far much more so than the blow.
Lich"s paralysis is quite great, yet its gift of a 5% rise to an essential damage and an essential strike rate wraps it every up. No team can ever before complain about a higher crit rate. He likewise grants an attack range increase at a relatively low yellow level, i beg your pardon is a welcome enhancement to any type of team.
Support improvement stop points:100 (Undead movement speed)300 (Undead attack range)500 (Undead motion speed)1700 (Undead strike speed)
The Dark Admiral is just one of the most visually intimidating devices in the game, however that"s not why he"s for this reason good. It"s his unrelenting punch attacks and also invincible darkness type that make him one of the ideal units, in spite of lacking the lot of CC feature plenty of of the various other units mentioned below have.
If not for the darkness form, Dark Admiral would be squarely relegated to a support spot as his unit an abilities are fairly nice. But the darkness type puts him at the forefront as a proficient physical core for one undead team.
Should you pick Dark Admiral or Medusa for her undead physical core? We"ll obtain to laying the end the benefits and drawbacks in between the two quickly enough.
The Dark Admiral can be offered halfway decently as a assistance in a multi-race team, together he does have actually a handful of ranged unit an abilities as protest to undead-only.
Support improvement stop points:200 (Ranged units" motion speed)500 (Undead activity speed)1200 (Ranged units" strike speed)
The other competent physical core for undead, Medusa finds herself in a an ext conventional spot 보다 the Dark Admiral. She might go invincible because that a while, however Medusa has a distinctive debuff attached come both her typical attack and also an AoE skill.
One can definitely argue that Medusa is not an ideal for a support spot since she has so plenty of self-centered unit skills, one of which being as high together level 1200. But she does have unit skills centered around ranged units, and undead, therefore it"s really up to you. She debuff is an extremely nice and is the biggest reason to use her as a support.
Medusa can be competently supplied in orc-undead teams as she grants a 6% increase to both races" movement and attack speed, and has the previously mentioned ranged unit-oriented unit skills.
Trying to choose between Dark Admiral and also Medusa for her undead physics core? take into consideration the following:Dark Admiral has a shorter attack variety and no distinct CC or multiple types of CC (Elves are immune to blow attacks)Medusa lacks Dark Admiral"s high survivabilityA team making use of Dark Admiral together a core need to have enough CC from support to comprise for the gapMedusa"s debuff is often applied to several units at a time and also is strong -- yet she has no pure CC, eitherMedusa has an ext self-centered unit skills
Support enhancement stop points:100 (Ranged units" movement speed)500 (Undead activity speed)1100 (Ranged units" assault speed)
One can say Incubus is the undead answer to the elves" sword Dancer due to his charge attack and also high survivability, yet he does no clear floors as conveniently as the knife Dancer. Nonetheless, that is a really competent core.
This is an additional exception come the CC dominion as Incubus does not have any real CC in his kit. His normal attacks are AoE and also his fee deals damage while giving invincibility. Yet he demands supports with dependable CC to shine in the long run.
Incubus walk not have much direct advantage in gift a support, in spite of the 8% increase to in-game speed and 6% boost in undead activity speed and attack range because so countless of his unit skills are centered around himself. Most up to level 1200 are in fact only come his benefit. I personally wouldn"t introduce him as a support.
Support improvement stop points:200 (Undead motion speed)500 (Ranged units" motion speed)
Here we are at the critical unit top top the list and also it just so happens to be suitable support. Succubus deserve to be offered as a core in a pinch, however Lich and also Incubus room far better undead magical main point options.
Succubus has two creates of CC, one far far better than the other. The an initial is attached to her basic attack and is a little knockback, when the 2nd is a charm that renders foe male devices useless. It"s great provided the opponent isn"t running all females. She is not very useful against Valkyrie + monk teams.
Her charm ability not just stops foe males in their place, the frenzies nearby friendly units to rise their activity speed and attack rate -- plus the disregards slows, such as those that Medusa and also Druid.
As Succubus is a flying unit, she"s not great for running as a team"s core. Component of the task of a main point is come act together a wall surface between the enemy and your crystal, and she just can"t do that. She does have some self-centered unit skills, through one all the means at level 1200, which rises her strike range, efficiently making it easier for her to actors her charm without dying.
Succubus is perfect for many race teams as the majority of her unit skills affect ranged units, as opposed to merely undead. When provided in non-undead teams, just think of she undead-centric unit an abilities as buffs to make her more useful.
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Support improvement stop points:500 (Undead motion speed)700 (Undead assault speed)1100 (Ranged units" attack speed)1300 (Undead movement speed)
That about covers Endless Frontier"s current ideal units. The best and worst will shift as the video game gets updated, however this is the existing standing as it is because that each race.