The game anti-addiction re-upgrade setup is digital on all platforms and age-appropriate tips Minors' addiction to online games has actually newly attracted social attention. To this end, on August 3, Tencent announced that it would start a pilot regime through "Honor of Kings" and gradually introduce procedures such as double reduction and double play for all games. At the very same time, Netease Gamings and S

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The game anti-addiction re-upgrade arrangement is virtual on all platforms and age-proper tips

Minors" addiction to online games has actually newly attracted social attention.

To this finish, on August 3, Tencent announced that it would begin a pilot routine through "Honor of Kings" and progressively present procedures such as double reduction and also double play for all games.

At the very same time, Netease Gamings and Shengqu Gamings have also started to upgrade their anti-addiction mechanisms for online games, strictly limiting the playing time of underage users, increasing usage regulate, strict screening of suspected misappropriation of parent accounts, and vital security.

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The Video Game Working Committee of the China Audiovisual and also Digital Publishing Association plans that in the following action, regardmuch less of computer system games, mobile games, mini games, and so on., age-appropriate prompts will certainly be released on all platforms to attain more powerful security for minors.

11.66% of students play games almost every day

The freshly revised "Law of the People’s Republic of China on the Protection of Minors" came right into effect on June 1 this year. It has actually a separate chapter on "Network Protection", which plainly stipulates that virtual product and company companies shall not carry out minors to induce their addiction. Products and services; online game service carriers should call for minors to register and log in to online games via their true identification indevelopment.

However, according to media reports, in the 1929 questionnaires on student playing time, 26.23% of students play digital games as soon as in two or 3 days, and 11.66% of them play digital games nearly eincredibly day; the duration of playing games per day is 1- 2 hrs accounted for 53.91%, and games played more than 5 hours a day accounted for 2.28%.

Is this information true?

In this regard, a reporter from Beijing Youth Daily interviewed the relevant perchild in charge of the Game Working Committee of the China Audiovisual and Digital Publishing Association (hereinafter described as the "head of the Video Game Working Committee").

The perboy in charge shelp bluntly: "From first-tier to fourth-tier cities, tbelow will inevitably be deviations in statistical dimensions or information interfaces. According to the information released by the Ministry of Civil Affairs, as of the end of the 13th Five-Year Plan, there were 6.436 million left-behind children in rural areas throughout the country. Rural locations Left-behind youngsters in the area, due to the absence of the company and supervision of their guardians, might have even more methods and also time to come into contact with virtual games, so the proportion of playing games might be better."

Strictly control the digital time of underage users

From the plan level, the state has actually a clear attitude towards “anti-indulging in games by minors”. The head of the Video Game Working Committee said frankly: “In truth, under the background that the protection of minors has been strengthened year by year, most residential game service providers can strictly Implementation of assorted regulations and requirements, and also the result is still exceptionally apparent. For example, the leading providers have relatively strict in-game screening systems, and instantly take measures if users who violate the rules are found. At the exact same time, the competent authorities are constantly strengthening the prior and also in-process , Post-occasion supervision mechanism."

According to the China Video Game Indusattempt Report for January-June 2021, as of the first fifty percent of 2021, Chinese game users got to 667 million, a rise of 1.38% year-on-year, and the development rate continued to slow; e-sports individuals were 489 million, a boost of 1.13% year-on-year. The expansion rate is likewise slowing dvery own.

Amongst the netizens in my country, students are the a lot of. According to statistics, as of December 2020, the propercentage is 21.0%.

The National Press and Publication Administration issued the "Notice on Preventing Minors from Indulging in Online Games" in 2019, requiring the implementation of a real-name registration system for digital game user accounts and strictly regulating the moment and also duration of online game use by minors.

Tencent took "Glory of the King" as a pilot and released procedures such as double reductions and also doubles.

Its core content includes the implementation of stricter limitations on the digital time of minor individuals, from 1.5 hours to 1 hour on non-holidays, and from 3 hrs to 2 hours on holidays.

It is forbidden for minors under the age of 12 to consume in the game.

On August 4, Tencent announced the upgrade of the wellness mechanism of "Honor of Kings", and it is forbidden to recharge under the age of 12.

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Plan to launch age-proper tips on all platforms

"In truth, in current years, game suppliers and practitioners have actually been upgrading their own anti-addiction units. Anti-addiction have to be the participation of family members, schools, culture, game providers, and related institutions. You can"t think of games as a scourge. What must be opposed is the unrestrained game behavior and the actions of developing games purely for profit.” shelp Ye Tian, ​​a senior game planner.

The Beijing Youth Daily reporter learned that newly, the Video Game Working Committee and associated game service providers hosted a closed-door meeting on anti-addiction work-related. In this regard, the perchild in charge of the Video Game Working Committee revealed: “In this closed-door meeting, the Game Working Committee invited some units and suppliers that participated in the formulation of requirements to collectively summarize the work-related progress of the team requirements of the early "Online Video Game Period Reminder" to understand also And collect the troubles encountered in the actual work-related of the company, and also report the difficulties and also instances found by the game work committee to the firm." Regarding the future work setup, the perboy in charge of the game work-related committee bluntly said: "Next off, the job-related committee plans All game suppliers must follow the planned timetable and cover the typical to all commodities in accordance via the required high quality and quantity. In addition, we setup to launch age-proper reminders on all platforms-the existing age-correct reminders are mainly for client games and mobile games Designed, following, we plan to likewise promote the age-correct reminder standard on the host platform to attain all-round protection of minors." Wen/Reporter Wang Lei