I have an important question for you guys, which is: How is it possible to make a block act like a forge or a campfire, or a workbench, because I made a furnace and I made a gui for it, it works until then press E on it,because I press E and nothing pop up as an inventory or other gui thing, that have to appear. Please help me with that, because I want to make a big modlet (new guns,ammos,and blocks) and if I"ll be ready with that, I will publish that for you. the only thing thats gonna be the worst in my mod, that I can"t animate.

You are watching: 7 days to die how to use the forge

Please help make this furnace.


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I always have to do all this trial and error before I get anything working - I spent the better part of a day debugging a simple loot container issue.

Keep posting, we will get it straightened out


If it is to integrate without "xpath" - it"s working (not quite right because of the campfire class), but the workplace opens up.

 

In addition to what already convergent said :

 

Remember, the principle of melting materials inside the workstation is only related to the forge class.

Why did you choose the campfire class? most likely, the best fit - class forge...

 

By the way, you didn"t use your custom tool window "windowToolsWoodBurningFurnace".

Substitute it instead

(but i didn"t check your window "windowToolsWoodBurningFurnace"!)

 

 

Do not use "xpath" until you debug your code - later make via "xpath".


Link to commentShare on other sites (but i didn't check your window "windowToolsWoodBurningFurnace"!) Do not use "xpath" until you debug your code - later make via "xpath". " data-webShareUrl="https://rwandachamber.org/topic/17020-custom-forge-and-workstation/?do=findComment&comment=333131">More sharing options...

okay guys, I moved my xpathed code from the mod file to the original ones, and its working with that, but when I xpath it, just make the block itself and the forge too to can"t use that. Why is that happening?

WTF IS THIS GAME XPATH NOT WORKING IN A18 WITH XUI AND WINDOWS???

 

and when i get it work, it just not smelt iron and other things... FUUUUUUUU....


I wanted to post a screenshot, but the 7dtd forum"s server is not accepting that, so I can"t smelt any item in my furnace that I can in the forge


Yes, I switched that to forge, and the window is open up fine, and it burns wood and other "fuel"

 

and here is the screenshot

https://imgur.com/5tT0Oz0

 

code screens:

https://imgur.com/2pGWTTK , https://imgur.com/6DkGhHj , https://imgur.com/pHGfgt1


okay guys, I moved my xpathed code from the mod file to the original ones, and its working with that, but when I xpath it, just make the block itself and the forge too to can"t use that. Why is that happening?

WTF IS THIS GAME XPATH NOT WORKING IN A18 WITH XUI AND WINDOWS???

 

and when i get it work, it just not smelt iron and other things... FUUUUUUUU....


 

XPath certainly works. Check your Player.log to see if there are warnings where your xpath changes did not apply. If you don"t see any warnings, make a change that breaks the file, and verify its loading.


On the screen, it looks functional....

 

Do not forget that after each edit - take from the creative every time again.

Previously installed block (work station) - may have old properties.


Everything is loaded perfectly from my mod. there was no problem at all only when I stop the fire the game says "Cannot play disabled audio source", but the function of my furnace is not working as it should be.

here is the screenshot of it

https://imgur.com/Fkop9lT


I restarted the game, replaced the block, and still nothing works in it. I put some scrap iron in there, and some coal as fuel, and the iron don"t want to be smelted.


Again, on phone so cant parse xml, but looking back at your code it doesn"t look like forge code. There is a line in the block code that lists which resources will melt in the forge. I know it works as I have a custom forge that will only melt stone and glass.

I HIGHLY recommend that you start with clean code, copy the vanilla forge and its dependent xui code and just change the name. Get a working copy. Then just change one thing at a time. Remember that the xml is available to mod, but not really written in a way that makes it easy. That will come later. Once you have figured out how everything works you can make nice path code that extends current code and can be shared. I think at the moment you are starting from the middle.


Thanks for your tips, and I will try that, but it will take me a few days. And the problem is that the block itself need to be in an xpathed blocks.xml because the game is push meg some fuuuuuu.... errors.


https://imgur.com/Gn3OAz2

 

THAT"S ENOUGH... I ONLY WANTED A FORGE TYPE THING WITH MY OWN RECIPES.... AND THE GAME IS A SUCKER AND DONT LET ME DO IT.

I tried everything. And Im really angry now, so I will delete this block from the earth... you guys try to help me, but there is a game blocking all of the ideas, and nothing helps on it. I dont have patience for just stuck at ONE BLOCK.... ONE MINDBLOWIN" BLOCK THAT I HAVE TO TRY TO MAKE A CODE THAT "WORKS" FOR THAT CRAP

Im trying to make this crap about 3 days and my brain is out of patience completely... Patience now about -99999999999999 so I dont know what to do now....

 

The last thing I try to do is paste it in the original file, and if it works in that, I will knife myself in the balls


Okay guys, the problem was at this part:

 

And the correct that I needed:

 

So that small "material_" caused all of my problems hooooollly mooooollly

my code now:

 

 

 

 

and it works in the original files....

See more: Watch Live Pd Season 2 Online Free On 123Movies, Watch Live Pd Season 2 In For Free On 123Movies

 

https://imgur.com/atiRRSx

 

THANKS FOR HELP EVERYONE!!!

 

And I have a question.. how to position the smoke effect on the top? My furnace is 2 block high, and looks like this: https://skfb.ly/6Mpup I want to make the smoke come out of the chimney, and the light from the top and the bottom bars.(the smoke neccessary, but the light not. how is it possible?)


Link to commentShare on other sites And the correct that I needed: So that small "material_" caused all of my problems hooooollly mooooollly my code now: and it works in the original files.... https://imgur.com/atiRRSx THANKS FOR HELP EVERYONE!!! And I have a question.. how to position the smoke effect on the top? My furnace is 2 block high, and looks like this: https://skfb.ly/6Mpup I want to make the smoke come out of the chimney, and the light from the top and the bottom bars.(the smoke neccessary, but the light not. how is it possible?) " data-webShareUrl="https://rwandachamber.org/topic/17020-custom-forge-and-workstation/?do=findComment&comment=333293">More sharing options...
There is an offset value in the particle effect. If I remember correctly the light is part of the unity file and not able to be changed in code. (Might be wrong)

Congrats on getting your block working! It does get easier... until the next alpha